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 Touching Windows 7
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Touching Windows 7
« Posted: March 27, 2009, 01:46:02 PM »


Touching Windows 7

We’ve come a long way in engineering Windows 7 since we first provided an engineering preview of Windows 7 and the work we are doing to support the touch interface paradigm back at the D: All Things Digital conference.  We chose to kick-off the discussion about engineering Windows 7 with touch scenarios because we know this is a long-lead effort that requires work across the full ecosystem to fully realize the benefit.  For Windows 7, touch support is engineered by building on our advances in input technology we began with the TabletPC work on Windows XP.  Touch in Windows 7 requires improvements in hardware, driver software, core Windows user experience, and of course application support.  By having this support in an open platform, consumers and developers will benefit from a wide variety of choices in hardware, software, and different PC form factors.  Quite a few folks have been a little skeptical of touch, often commenting about having fingerprints on their monitor or something along those lines.  We think touch will become broadly available as the hardware evolves and while it might be the primary input for some form factors (such as a wall mounted display in a hospital, kiosk, or point of sale) it will also prove to richly augment many scenarios such as reading on a convertible laptop or a “kitchen PC”.  One of my favorite experiences recently was watching folks at a computer retailer experience one of the currently available all-in-one touch desktops and then moving to another all-in-one and continuing to interact with the screen—except the PC was not interacting back.  The notion that you can touch a screen seems to be becoming second nature rather quickly.  This post is our first dedicated blog on the subject. This is a joint effort by several people from the touch team, mostly Reed Townsend, Dave Matthews, and Ian LeGrow. -Steven
Windows Touch is designed to enhance how you interact with a PC. For those of us that have been living and breathing touch for the last two years we’re excited to be able to deliver the capability to people using Windows 7. In this blog we’re going to talk about what we’ve done to make Windows touchable. We approached this from a number of different directions: key improvements to the core Windows UI, optimizing for touch in key experiences, working with hardware partners to provide robust and reliable touch PCs, and providing a multitouch platform for applications.
Making Windows Touchable
With Windows 7 we have enriched the Windows experience with touch, making touch a first-class way to interact with your PC alongside the mouse and keyboard. We focused on common activities and refined them thoughtfully with touch in mind. You will have the freedom of direct interaction, like being able to reach out and slowly scroll a web page then flick quickly to move through it. With new touch optimized applications from creative software developers you will be able to immerse yourself as you explore you photos, browse the globe, or go after bad guys in your favorite games.
While providing this touchable experience, we made sure you are getting the full Windows 7 experience and not a sub-set just for touch. We’ve been asked if we are creating a new Touch UI, or “Touch Shell” for Windows – something like Media Center that completely replaces the UI of Windows with a version that is optimized for touch. As you can see from the beta, we are focused on bringing touch through the Windows experience and delivering optimized touch interface where appropriate.  A touch shell for launching only touch-specific applications would not meet customers’ needs – there would be too much switching between “touch” mode and Windows applications. Instead, we focused our efforts on augmenting the overall experience so that Windows works great with touch.
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