The Hero's Journey is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon. Understanding this template is a priority for story or screenwriters.
The Hero's Journey:
· Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.
· Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.
· Interpreted metaphorically, laterally and symbolically, allows an infinite number of varied stories to be created.
The Hero's Journey is also a study of repeating patterns in successful stories and screenplays. It is compelling that screenwriters have a higher probability of producing quality work when they mirror the recurring patterns found in successful screenplays.
Consider this:
• Titanic (1997) grossed over $600,000,000 – uses the Hero's Journey as a template.
• Star Wars (1977) grossed over $460,000,000 - uses the Hero's Journey as a template.
• Shrek 2 (2004) grossed over $436,000,000 - uses the Hero's Journey as a template.
• ET (1982) grossed over $434,000,000 - uses the Hero's Journey as a template.
• Spiderman (2002) grossed over $432,000,000 - uses the Hero's Journey as a template.
• Out of Africa (1985), Terms of Endearment (1983), Dances with Wolves (1990), Gladiator (2000) – All Academy Award Winners Best Film are based on the Hero's Journey.
• Anti-hero stories (Raging Bull (1980), Goodfellas (1990) etc) are all based on the Hero's Journey.
• Heroine’s Journey stories (Million Dollar Baby (2004), Out of Africa (1980) etc) are all based on the Hero's Journey.
Developing the Antagonism
The stage of the Hero's Journey where s/he undergoes a transformation (the Road of Trials) is also most often where the antagonism is fully developed. The reason for this is practical:
To make the transformation seem feasible (in such a relatively short space of time), a stage system is used. Often the hero completes the transformation in three stages (trials). For example, in The Matrix (1999), Neo first learns martial arts by simulation, then in the dojo with Morpheus and then finally he has to jump the building.
Often, to increase the percieved time duration between stages, other archetypes are developed in between. Most often this is the antagonism - or to be specific, that which blocks the hero's Seizure of the Sword (because this is the next stage).
For example, in Gladiator (2000), whilst Maximus is learning the art of the gladiator, we get to know Commodus and his plans to give the people the Games. In Star Wars (1977), it is while Luke is being trained on the ways of the Force by Obi Wan that Governor Tarkin destroys Alderran.
Learn more…
The Complete 188 stage Hero’s Journey and FREE 17 stage sample and other story structure templates can be found at
http://managing-creativity.com/You can also receive a regular, free newsletter by entering your email address at this site.
Kal Bishop, MBA
**********************************
Kal Bishop is a management consultant based in London, UK. His specialities include Knowledge Management and Creativity and Innovation Management. He has consulted in the visual media and software industries and for clients such as Toshiba and Transport for London. He has led Improv, creativity and innovation workshops, exhibited artwork in San Francisco, Los Angeles and London and written a number of screenplays. He is a passionate traveller. He can be reached at
http://managing-creativity.com/Article Source:
http://EzineArticles.com/?expert=Kal_Bishop