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+ Techno World Inc - The Best Technical Encyclopedia Online! » Forum » THE TECHNO CLUB [ TECHNOWORLDINC.COM ] » Techno Articles » Writing » Writing Articles
 Get Carter (1971) Deconstructed
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Author Topic: Get Carter (1971) Deconstructed  (Read 627 times)
Daniel Franklin
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Get Carter (1971) Deconstructed
« Posted: October 24, 2007, 12:50:30 PM »


Get Carter (1971)- the classic English gangster movie, uses the Hero's Journey...

1. Introduce hero, his character, inner challenge [escape his mob boss – his Ordinary World], the outer challenge / antagonism [find his brother’s murderer] and romantic challenge [Britt Ekland]. Warned not to embark on the adventure (interdiction). Context introduction (they’re watching porn movies). Status of the hero [“they’re killers, just like you.”]

2. Journey to the Mentor. We get to know the hero’s character through his actions.

3. Strange creatures in the World of the Mentor [the people in the pub].

4. Meeting with the Supernatural Aid / Mentor [Margaret lets him down].

5. Hero seizes a magical gift [the gun at his brother’s flat]. Reminder of the outer challenge [Carter’s brother in the funeral casket]. Hero being pursued [the jeep is watching].

6. Hero journeys to the First Threshold [the guesthouse]. Loyal allies encountered [Edna, his daughter et al] Hero searches for an antagonist [asks the funeral director and friends about his brother’s death]. References to the antagonism.

7. Appearance of the (supposed) mentor. Hero searches for guidance from the mentor. It is refused.

8. Hero searches for an alternative mentor.

9. Through chance, the hero meets the antagonist’s lieutenant - but is unsure of his role and the lead antagonist.

10. Hero pursues the antagonist’s lieutenant – to discover the identity of the antagonist.

11. Hero enters the antagonist’s lair (evades the threshold guardians guarding the lair).

12. Meeting with the antagonist. Mutual respect between the antagonist and hero. Hero meets a shape shifter here. Link between the hero’s Ordinary World and the antagonist. Hero unsure of the antagonist’s role.

13. Hero further investigates the antagonism.

14. Warning before entering the Ordeal [the cat-fight in the pub].

15. Hero about to return to his Ordinary World. Farewells to the Allies.

16. Reward for returning to the Ordinary World [Britt Ekland]. Reminder of the inner challenge [Carter’s boss].

17. Hero pulled into the Ordeal [Thorpe warns Carter to leave].

18. Belly of the Whale – physical separation [Carter catches Thorpe in the toilets].

19. Road of Trials. Threshold Guardian resists the Adventure [landlady conflicts with Carter].

20. Road of Trials [Carter questions Thorpe].

21. Road of Trials. Hero diverted to the antagonist’s rival. Meeting the antagonist’s rival. Conflict with the antagonist’s rival. Hero realizes he has been diverted.

22. Reward for venturing into the Ordeal [sex with Edna]. Hero’s true nature revealed.

23. Hero forced into the Ordeal [attacked by the antagonist’s lieutenants – whom he defeats] Assisted by the magical aid.

24. Conflict with the allies. Back-story. Significance of the journey.

25. [Pursued by the antagonist’s lieutenants] to the Oracle. Led to the Oracle by the Shape Shifter.

26. Meeting with the Oracle [Brumby].

27. Meeting with the Goddess [Carter learns that his daughter was raped in the porn film].

28. Journey to the Sword [Carter puts the girl in the trunk].

29. Hero seizes the Sword [Carter kills Albert].

30. Woman as Temptress [girl puts Eric onto Carter].

31. Night Sea Journey [Carter on the boat; Eric et al wait for Carter to get off the boat].

32. Near death experience [the shoot out with Eric et al]. Death of the Shape Shifter [in the trunk]. Rebirth.

33. Atonement with the Father [Carter confronts Brumby]

34. Apotheosis [Brumby showed the porn film to Frank which led to his brother’s death; Brumby dies].

35. Ultimate Boon [Carter knows what to do; sends the film to the Vice Squad]. Buys the heroine.

36. Refusal of the Return [Carter pretends that he won’t harm Kinnear].

37. Rescue from Without [Margaret’s death will help trap Kinnear; the Police arrive].

38. Antagonist sets up the hero [Kinnear arranges for Carter’s assassination].

39. Magic Flight. Eric journeys to the place of the Final Conflict. It is a dangerous place.

40. Crossing the Return Threshold [Carter confronts Eric].

41. Master of the Two Worlds [Kinnear arrested, Eric killed].

42. Freedom to Live [Carter physically enjoys the win].

43. Carter assassinated.

Learn more…

The Complete 188 stage Hero’s Journey and FREE 17 stage sample and other story structure templates can be found at http://managing-creativity.com/

You can also receive a regular, free newsletter by entering your email address at this site.

Kal Bishop, MBA

**********************************

You are free to reproduce this article as long as no changes are made and the author's name and site URL are retained.

Kal Bishop is a management consultant based in London, UK. His specialities include Knowledge Management and Creativity and Innovation Management. He has consulted in the visual media and software industries and for clients such as Toshiba and Transport for London. He has led Improv, creativity and innovation workshops, exhibited artwork in San Francisco, Los Angeles and London and written a number of screenplays. He is a passionate traveller. He can be reached at http://managing-creativity.com/

Article Source: http://EzineArticles.com/?expert=Kal_Bishop

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