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+ Techno World Inc - The Best Technical Encyclopedia Online! » Forum » THE TECHNO CLUB [ TECHNOWORLDINC.COM ] » Computer / Technical Issues » Miscellaneous
 How I Started Working With 3D Modeling Programs
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Author Topic: How I Started Working With 3D Modeling Programs  (Read 1008 times)
Stephen Taylor
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How I Started Working With 3D Modeling Programs
« Posted: August 20, 2007, 04:26:34 AM »


How I Started Working With 3D Modeling Programs


So I'll start from the very beginning.

One day I was surfing in the web and I found one site -- www.digitalblasphemy.com and I browsed it. I was inspired by the 3D graphics' realism and suddenly I noticed the "My tools" button. My heart stopped for a moment and after that I entered the section and some time later I already had the tools and started working.

In the beginning I don't know why I thought it would be easy but later on I realised that I was wrong and it seemed impossible to create what the author had already did. But when I created my first render I compared it with some other from that site and I noticed that I had a female figure and he did also, so I am on the right way Smiley all I have to do now is tweak it a little. And once again with new motivation I started more deeply to study the chosen -- Poser 4 program. As I was learning rapidly the essentials my circle of knowledge grew and I realised that there is so much more that I don't know. The next couple of days I gave myself some time to think about that and I haven't even touched the program. Going further I even realised that I can't limit myself to that particular program and decided to learn some more less hard programs. Oh I forgot to mention that I did not learn everything with try and error, I also read some tutorials with difficulty level -- easy. Now I am reading with moderate and I can't dare thinking for the hard ones.

Well so much for my 3D experience before doing that I usually played games when suddenly I realised that this is a terible waste of time... well I still play them but way too little and I often use their models to practise with 3dsmax; for example all the models in Warcraft 3 are made using 3dsmax so I often open them to change animations and textures. Soon I may even create my own model and import it and create a custom map... maybe. So much for the offtopic.

Well...thats all I can think of. It was nice writing it, hope you enjoyed it.

For people that will redestribute this please keep my resource box untouched.

Age: 17
Location: Lom, Bulgaria, Europe
Personal site: http://www.freewebs.com/ic03d

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